![]() ![]() People don't want to play Sonic games to be confronted with what is basically a fancharacter in all but backstory and gameplay. The problem is that your game seems to behave exactly like he would if not a human - which is honestly a big problem. ![]() He had different speeds, different attacks, but was still fundamentally the same. The thing about the werehog is that he controlled differently. It will especially not work with your humanoid mix. It didn't work when it was the blue hog we all know and love. It's trying to FORCE you to stare at a character, which you will be doing anyways for the rest of the entire game. It makes the game harder to control because then you can see less of the screen and more of a giant sprite, which stops you from noticing badniks and spikes and ledges and stuff. Im the only one working at this project for the moment so, it will take a while to get it finished but im expect to finish it no matter what.īut people don't want tons of detail and big sized character sprites. The levels that this game features are the same as we know and love from Sonic 1 but in their alpha stages, all in custom made graphics, aslo the Unleashed ones are here as well, with some special levels and a exclusive one. ![]() Why the name " Gijinka"? is kinda a new gimmnick like the Werehog, or maybe a sword or something in the sort, Gijinka in japanese means "humanoid" or give a human form to something that doesnt has one in the first place, if some people are aware of the concept, there are some "Pokemon Gijinka" art floating around the net with pokemons in human fashion, so i applied this into the Sonic Universe and trasformed Sonic into a semi human/semi supersonic hedgehog.īut im not the first one that put sonic like a humanoid in the first place, this is also one of the scrapped concepts that was for sonic 1 long time ago, back to life in a new Old School/New Gen fashion. The game is being made with Game Maker 7 using the Sonic Revival Unleashed b4, with some modifications being possible by the Sonic Dash Engine and the later b2 SRU engine. Sonic Gijinka aims to bring back scrapped designs and concepts of Sonic 1, as well to attempt to fuse Classic Sonic gameplay with Unleashed styled one. ![]()
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