(a) an explorer's pack or (b) a dungeoneer's packĭrawing from the spirits of the life and the natural world, you can cast spells to channel those spirit energies to affect the world around you.You start with the following equipment in addition to the equipment granted by your backgroun: Skills: Choose 2 from Arcana, Animal Handling, Nature, Medicine, Religion, and Survival Equipment Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per witch doctor level after 1st Proficiencies Hit Points at 1st Level: 8 + your Constitution modifier Class FeaturesĪs a witch doctor, you gain the following class features. First, make Wisdom your highest ability score, followed by either Constitution or Dexterity. You can make a witch doctor quickly by following these suggestions. Different witch doctors form bonds with different spirits, whether those of nature, the spirits of the departed, or the spirits guiding the loom of fate itself.īecause they mostly focus on serving their tribes and villages, many witch doctor spells are oriented toward strengthening and rejuvenating their allies, or towards undermining their enemies abilities Creating a Witch Doctor Quick Build Spritual ConduitsĪ witch doctor's magic comes from his bonds with spirits. Most small villages and tribal cultures will have a witch doctor that tends to them, healing their wounds, protecting them from attack, and providing wisdom and guidance. Whether supporting allies with helpful essence of nature or vexing their foes with the energies of death and misfortune, witch doctors are the conduits between the material world and the world of spirits. He wills the spirits to twist the strands of fate around the goblin, causing him misfortune and failure, and thwarting the goblin band's attack. He murmurs incantations and reaches out the very spirit of fate and chance. The ebb and flow of the spirits of nature guide him to the medicinal plants he needs to craft healing poultices and rejuvenating medicine for his village.Ĭrouching in a tall tree, a young human watches as a hobgoblin warlord attempts to lead a raid against a village. His mind begins to commune with the spirits as he seeks guidance and wisdom.įoraging through the underbrush, a lizardfolk opens his mind to the life forces of the plants and animals around him. Chanting as his eyes roll back, an orc breathes in incense and smoke from a ritual fire to contact the spirits of his ancestors.
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